pacifictaya.blogg.se

Pcsx running too fast
Pcsx running too fast




pcsx running too fast
  1. Pcsx running too fast how to#
  2. Pcsx running too fast software#

I think we need to take logic from this and apply it for SDL frontend but I am not that good.

Pcsx running too fast software#

Sure because this commit updates libretro frontend code to support software framebuffer, not the SDL fronted. I also tried to apply some patches from lr-pcsx-rearmed, for example, commit Add support for software framebuffer (65a0505f57d57ddedb89e3c66734fb3b0a69e1e8) but without success. I tried to recompile an emulator for other platforms, other GPUs and every possible combination of configure flags today. Plat_sdl: using 320x240 as fullscreen resolution The only line was written by the emulator on start is: It could be really something with changing screen mode as kite mentioned but I cannot solve it. I have done some research and I think the problem is in frontend/plat_sdl.c. Hi, I would like to refresh this issue because pcsx-rearmed is recommended emulator for Rpi 0 and 1 by Retropie wiki, so by solving this, we should have more PlayStation games on our Rpi zero builds with better performance Could there be one or two lines of code that might help? If anyone has any recommendations, or if you'd like to try this for yourself and see what you find, I'd really appreciate it!

pcsx running too fast

I've tried tweaking the video mode and framebuffer res for the emulator but haven't seen any difference so far, and I haven't had any luck. Maybe this emulator just doesn't work with a DPI screen. Maybe the Pi's looking for a HDMI connection that isn't there. Since completing the Gameboy build, I am now using Kite's most-up to-date variant of the Retropie SD image (SAIO 20170401-1) and the Pi is now connected to a 320-240 LCD screen through the SAIO board itself. For the working version, I had used a Retropie 4.2 SD card image taken from the official webpage, then the Pi was connected to a computer monitor via HDMI. I suspect it may be something to do with the display settings that seem to be causing it to crash, though I may be wrong. I've been trying all sorts of things to get this emulator working again as it did before but so far, no luck. At this point, the whole system is unresponsive, not even to the safe shutdown switch. Instead of booting up and running the chosen game, it displays a few screens of blue vertical lines before turning to a shade of green.

pcsx running too fast

HOWEVER, since completing my Gameboy Zero build using Kite's superb SAIO board, I am no longer able to run pcsx-rearmed on my Pi-Zero.

Pcsx running too fast how to#

(And despite the many online discussions about how to optimise lr-pcsx-rearmed for Pi Zero, hardly anyone seems to mention using pcsx-rearmed instead.) I don't know what it is about it being a standalone, non-libretro emulator, but from my own experience, it appears to be the superior PSX emulator on Raspberry Pi Zero. Note - I'm talking about pcsx-rearmed, which is available from the "optional packages" menu within Retropie Setup, and NOT lr-pcsx-rearmed which is the default PSX emulator that comes ready installed with Retropie. But after much blood, sweat and tears, I can confirm that the optional PCSX-Rearmed emulator does indeed appear to work well. Back when I first received my Raspberry Pi Zero, I racked my brains for hours trying to get it to run Playstation games without poor framerate and crackly sound.






Pcsx running too fast